Slipways steam4/3/2023 Going to post about the Conquest of Go though! An awesome game for newbies to intermediates of the centuries-old board game of conquerors and bureaucrat desk-jockeys alike. Was going to stan Talos Principle, The Room, and Dorfromantik but I am pleasantly surprised to see that my bases have been covered! The Slipways Steam page says a run won't take more than an hour. I've reinstalled SHENZEN I/O after getting halfway through the campaign a few years ago and jeez, I forgot how hardcore it is. Though tbf I have watched a few games being played on YT. Also important here is that this seed has quirks that give +10% score from slipway cost penalties kicking in early and change the empire size score bonus into 300 score per tech you research.įor the record, "full platinum" is the highest the stars go, although obviously the score itself isn't capped.ĭon't you think you should put more thought into your battleplan?!ĭid better than I thought I would. This required a very strong science base, which I fueled by taking the tech thats let me turn free population on pop-producing worlds into tech as well as just having a few good lab locations. The result is that I spent well over a thousand credit just cross-teleporting goods and monoliths around my core systems, which took 0 months to do. Short version: I combined the green insect race's perk to reduce structure build time by 1 month with the techs to turn planets into stars, build monoliths for happiness, instant-build slipways for double price, and create teleporters. OK, I know I've been posting a lot of Slipways screenshots, but I don't think I'm going to top this one any time soon, so please forgive another: Wait - I haven't even voted in this game yet! I still say PERRRRRRFECT like from the first one.Ĭonsider one of my old soft spot games, CRUSH and the 3ds version CRUSH3D. It's really good and underrated even by turbonerds like me. Most of them never hit the US but the PSP one did. There was a whole series of IQ games and a sequel series, too. I've never seen a game like it since, and I'm curious if there ever was a spiritual successor or anything in a similar style. Basically you were a character who moved in a 3d plane, and you had to set trap tiles to destroy a board of cubes that were constantly pushing you towards a cliff. It was a pretty straightforward level based puzzle game, but it had really unique mechanics at the time. Worth the $20 (and it's always super cheap on the steam sales).Īlso one of the older games I really enjoyed was an old PS1 game called Intelligent Qube. If you like superliminal it's definitely worth getting, it takes non-Euclidean geometry to an extreme and bases a ton of the challenge around thinking outside the box. It's one of the few games I'll reinstall every year or so and replay, and the puzzles are still fun every time. It's already covered in the OP, but want to chime in and give Antichamber a recommendation. The traffic flow represents the direction(s) of trade. If you’re ever unsure if a slipway is trading between planets, zoom in to look for the little ships traveling along the slipway. Planets can 'double up' on goods they want and this will satisfy import/export requirements for leveling the planets up. If a planet doesn't need it, the planet will not receive it so the slipway will go to waste. Goods are 1-to-1 between planets with no passthrough. Obviously I haven't played too deep into this game but understanding it better would probably get me to do that. It seems like not, but that kinda doesn't make sense. One thing I don't quite understand is whether unused goods can travel THROUGH one or more planets that don't need them and to one that does.
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